World: The art is mediocre at best, the colors are bland, the designs for the characters are very uninspired and the sense of motion in the fight is simply not there. The world building does build on what Robinson has done since he’s come on to write this series and that’s the story of Jason (zzz...) and it continues that. There is the tie in to Dark Nights Metal which I had hoped would be something interesting but in the end the pieces created here are ...more
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).
As the daughter of Zeus, Wonder Woman has incredible control over the supernatural divine energy of the Olympian Gods, which she usually emits through her Bracelets of Submission. When she clashes her bracelets together, she releases a large spherical blast of orange (or sometimes white-hot) energy, with it being powerful enough to accidentally injure Antiope, send the mighty gods Ares and Steppenwolf flying back, and even push back the gigantic monster Doomsday. At full power, Wonder Woman could generate these shock waves from her body, notably to destroy the restrains Ares put her in and knock down a small German battalion with a very powerful omni-directional shock wave. She was also capable of using the energy to shield herself, as the debris Ares sent flying at her disintegrated against the invisible field as she built up her attack. She could also freeze the momentum of targets in front of her, causing Ares to be forcibly suspending in the air when he tried flying into her before she blasted him away. Wonder Woman can also transmit this energy through her shield. By striking one of her bracelets with her shield, she generated an energy wave that knocked down a bridge, and Cyborg and Steppenwolf with it.
As early as the 1950s, Wonder Woman's tiara has also been used as a razor-edged throwing weapon, returning to her like a boomerang. The tiara allows Wonder Woman to be invulnerable from telepathic attacks, as well as allowing her to telepathically contact people such as the Amazons back on Themyscira using the power of the red star ruby in its center.
Although seemingly only a purely decorative aspect of her costume, in the golden and silver ages, her earrings were sometimes depicted as giving her the ability to breathe in outer space. Gelignite Grenade Earrings and Grappling Hook Bracelet - In her depowered mod girl phase, Diana on rare occasion employed these devices, which were concealed to look like regular parts of her costume. She acquired them from a demolitions expert and villain which she had helped reform. The grenades were strong enough to blast through a thick steel door and the grappling hook could support easily her body weight to aid in climbing.