Wonder Woman has also appeared in the 2013 NetherRealm Studios fighting game, INJUSTICE: Gods Among Us, as a playable character with her own set of super moves and alternate constumes, one of which was a New 52 skin. In the game, Wonder Woman is summoned alongside Aquaman, Green Lantern, Green Arrow, Batman, and the Joker into a world where Superman rules with an iron fist and said world's Wonder Woman is his second-in-command. Wonder Woman must unite with the others and this world's Batman to defeat Regime Superman for good. She is voiced by Susan Eisenberg.
“Of course I wouldn’t expect Miss Roubicek to understand all this,” Marston wrote Gaines. “After all I have devoted my entire life to working out psychological principles. Miss R. has been in comics only 6 months or so, hasn’t she? And never in psychology.” But “the secret of woman’s allure,” he told Gaines, is that “women enjoy submission—being bound.”
During Marston's run, Diana Prince was the name of an army nurse whom Wonder Woman met. The nurse wanted to meet with her fiancé, who was transferred to South America, but was unable to arrange for money to do so. As Wonder Woman needed a secret identity to look after Steve (who was admitted to the same army hospital in which Diana Prince worked), and because both of them looked alike, Wonder Woman gave the nurse money to go to her fiancé in exchange for the nurse's credentials and took Diana Prince as her alias. She started to work as an army nurse and later as an Air Force secretary.
Aegeus Angle Man Ares/Mars Baron Blitzkrieg Baroness Paula von Gunther Blue Snowman Veronica Cale Captain Wonder Cheetah Circe Dark Angel Decay Doctor Cyber Doctor Poison Doctor Psycho Duke of Deception Earl of Greed Egg Fu/Chang Tzu Eviless First Born Genocide Giganta Grail Hades Hypnota Kung Lord Conquest/Count of Conquest Mask Medusa Minister Blizzard Osira Queen Clea Red Panzer Silver Swan Tezcatlipoca Zara
^ Lyons, Charles. "Suffering Sappho! A Look at the Creator & Creation of Wonder Woman". Comic Book Resources. Archived from the original on January 19, 2013. Retrieved August 23, 2006. In October 1940, the popular women's magazine "Family Circle" published an interview with Marston entitled "Don't Laugh at the Comics," in which the psychologist discussed the unfulfilled potential of the medium.
"Honestly... I think we're gonna be dead way before that. And you know what? I don't mind. It's an honorable end. But we've gotta shut Steppenwolf down. Superman's a no-show. You've got no powers, no offense. This guy might be working for the enemy. We don't now. You're tripping over your feet, and mine... whuf, you're gorgeous, and fierce... and strong. I know we went to war with the Amazons, but that was before my time. You know what? I don't wanna die. I'm young. There's shit that I wanna do. I just feel like... I didn't really embrace the sea or the land. I've been a loner my whole life. But being part of something bigger, like this... maybe I'm scared because... I'm meant to..."
She is able to astrally project herself into various lands of myth. Her physical body reacts to whatever happens to her on the mythical astral plane, leaving her body cut, bruised, or sometimes strengthened once her mind and body are reunited. She can apparently leave the planet through meditation and did this once to rescue Artemis while she was in Hell.
It was later retconned by Gail Simone that Wonder Woman's outfit design had Amazonian roots. During a flashback in Vol. 3, Hippolyta is shown issuing orders to have a garment created for Diana, taking inspiration from the skies on the night Diana was born; a red hunter's moon and a field of stars against deep blue, and the eagle breastplate being a symbol of Athena's avian representations.[volume & issue needed]